LOCKED IN SCREEN

Subin Ahn

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LOCKED IN SCREEN
© Subin Ahn, 2024

Subin Ahn

LOCKED IN SCREEN

semester topic „ON DISPLAY – screens, streams and facades“

3-channel installation and an interactive video game, 16:9, 2024, 2024

“Hikikomori” (jap: to withdraw, to close oneself off) is a current social phenomenon in which people withdraw into self-imposed isolation for fear of social contact or social pressure. The “locked in screen” project attempts to raise public awareness of their existence and make it possible to experience their reality in an installative and virtual way. The video game consists of three levels that reflect the everyday life of a hikikomori person: the outside world with unbearable social interactions, the game world as a virtual refuge and the real world with their own four walls, the actual place of retreat.